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This is a super fun concept! Climbing a giant set of stairs to both assist and be assisted by little creatures is extremely cute, and I love all of the designs you've done. Each new creature was a delight and the player character has a real powerful, persistent vibe to them.

The creatures spinning around the player and knocking into one another is great. Sometimes I found they can knock a new creature off screen before I can grab it which sends it into a wild orbit, so trying to ease that out a little might be nice. I think it would also be appreciated if there a little more indication of upwards progress, even through just slight changes to the stair and BG colours as you go up.

Overall just incredibly charming though, I truly love seeing this little guy scoot up some stairs with their friends.

I love collecting companions, so I really liked this game. To see more and more of them spin around me is very satisfying. I just wish the climbing could have a new mechanic so it would be a bit harder. This way when I collect the companions it would be even more satisfying because I worked for it.

The doodlely artstyle is cute, and I did manage to collect them all and having the little conpanions spin around you is certainly an adorable touch. However, due to the way they are seemingly attached to our hiker by spring joints, they would fly toward the hiker when he teleports to the bottom of the stairs, which kind of breaks the fantasy of the player constantly climbing upwards. Making them child of player GameObject after picking them up could probably solve the that.