Hi Zach, I’m a little biased about this one because I witnessed the process of you making and talking about it, but this idea that you’re a fussy AI that some poor programmer is trying to fix is great. I’m not sure if it would be immediately clear to someone playing who wasn’t already aware of the concept, but I think knowing the prompt and watching the way things progress, you can tell by the end. The reloading screens look nice but feel a little long to be between such short sections of actual gameplay, especially when the gameplay is a single button press. One thing also that I think is also not clear immediately is that there’s actually supposed to be one button that doesn’t work every time. Having at least SOME sort of feedback when the button is pressed seems important with something like this just to let the player know that the game isn’t actually broken, it’s supposed to do that. Toward the end, the idea of clicking on the empty spaces, while interesting, might be a little obtuse as well. Interesting idea and really cohesive visual style though, and I love the way the little guy is framed on the screen. It definitely makes me feel like I’m peering out from inside a computer.
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Ha! That is good! Funny! It feels like my life right now.. maybe I have a non-human POV! Fun, I like it! Sublime...
Hi Zach, I’m a little biased about this one because I witnessed the process of you making and talking about it, but this idea that you’re a fussy AI that some poor programmer is trying to fix is great. I’m not sure if it would be immediately clear to someone playing who wasn’t already aware of the concept, but I think knowing the prompt and watching the way things progress, you can tell by the end. The reloading screens look nice but feel a little long to be between such short sections of actual gameplay, especially when the gameplay is a single button press. One thing also that I think is also not clear immediately is that there’s actually supposed to be one button that doesn’t work every time. Having at least SOME sort of feedback when the button is pressed seems important with something like this just to let the player know that the game isn’t actually broken, it’s supposed to do that. Toward the end, the idea of clicking on the empty spaces, while interesting, might be a little obtuse as well. Interesting idea and really cohesive visual style though, and I love the way the little guy is framed on the screen. It definitely makes me feel like I’m peering out from inside a computer.